SKU: 11436844910

Cheqo® Fietscomputer - Fietscomputer Met Draad - Fietskilometerteller - Kilometerteller Fiets - Fietssnelheidsmeter - Fiets Teller - Fietscomputer Lcd - Fietscomputer Groot Scherm - Fietscomputer 15 Functies - Fietscomputer Met Klok

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Description

Cheqo® Fietscomputer - Fietscomputer Met Draad - Fietskilometerteller - Kilometerteller Fiets - Fietssnelheidsmeter - Fiets Teller - Fietscomputer Lcd - Fietscomputer Groot Scherm - Fietscomputer 15 Functies - Fietscomputer Met KlokWil je tijdens elke rit precies weten hoe hard je gaat, hoe ver je al hebt gefietst en wat je gemiddelde is? Met de Cheqo fietscomputer houd je jouw prestaties eenvoudig bij op een duidelijk lcd scherm. Ideaal voor woon werk, training of ontspannen tochten: je ziet in n oogopslag je huidige snelheid, afstand en tijd. Dankzij de 15 functies heb je alle basisinformatie die je nodig hebt om slimmer te fietsen en gemotiveerd te blijven. Belangrijkste

Wil je tijdens elke rit precies weten hoe hard je gaat, hoe ver je al hebt gefietst en wat je gemiddelde is? Met de Cheqo® fietscomputer houd je jouw prestaties eenvoudig bij op een duidelijk lcd-scherm. Ideaal voor woon-werk, training of ontspannen tochten: je ziet in één oogopslag je huidige snelheid, afstand en tijd. Dankzij de 15 functies heb je alle basisinformatie die je nodig hebt om slimmer te fietsen en gemotiveerd te blijven.

Belangrijkste Kenmerken:

  • 15 functies: Meet o.a. huidige snelheid, odometer, maximum snelheid, gemiddelde snelheid, klok en elapsed time.
  • Groot lcd-scherm: Duidelijke weergave met goed leesbare cijfers, ook tijdens het fietsen.
  • Fietscomputer met draad: Stabiele meting via bedrade sensor voor consistente registratie van je ritgegevens.
  • Direct klaar voor gebruik: Inclusief knoopcel batterij (LR44), zodat je meteen kunt starten.

Ideaal voor...
Fietsers die hun ritten overzichtelijk willen bijhouden: van dagelijkse forenzen tot recreatieve fietsers en sportieve rijders. Gebruik de fietscomputer op je stadsfiets, hybride fiets of mountainbike om je snelheid en afstand te volgen, je voortgang te vergelijken en je trainingen beter te plannen.

Waarom Cheqo?
Cheqo® staat voor praktisch ontwerp en betrouwbare prestaties. Deze fietscomputer is gemaakt voor dagelijks gebruik: eenvoudig te bedienen, helder afleesbaar en gericht op de functies die je echt gebruikt onderweg. Zo krijg je een no-nonsense hulpmiddel dat je helpt om elke rit inzichtelijker en leuker te maken.

Voordelen:

  • Meer inzicht in je snelheid, afstand en tijd per rit
  • Motiverend: volg je progressie met gemiddelde en maximum snelheid
  • Overzichtelijk scherm voor snelle aflezing tijdens het fietsen
  • Compleet geleverd met batterij, dus snel te gebruiken

Specificaties:

  • Merk: Cheqo®
  • Afmetingen: ca. 6 x 5 x 2 cm
  • Materiaal: kunststof
  • Voeding: 1x LR44 knoopcel batterij (inbegrepen)
  • Weergave: lcd
  • Functies: 15 (o.a. huidige snelheid, odometer, max. snelheid, gem. snelheid, klok, elapsed time)

Pakketinhoud:

  • 1x Cheqo® Fietscomputer
  • 1x Sensor met kabel
  • 1x Magneet
  • 1x Bevestigingsmateriaal
  • 1x LR44 batterij

Veelgestelde Vragen (FAQ):

  • Is dit een draadloze fietscomputer?: Nee, dit is een fietscomputer met draad (bedrade sensor) voor een stabiele meting.
  • Welke gegevens kan ik aflezen?: Je ziet o.a. huidige snelheid, totale afstand (odometer), maximum snelheid, gemiddelde snelheid, klok en verstreken tijd.
  • Is de batterij inbegrepen?: Ja, er wordt een LR44 knoopcel batterij meegeleverd.
  • Past dit op elke fiets?: In de meeste gevallen wel; de set is bedoeld voor montage op gangbare sturen en voorvorken. Plaats sensor en magneet volgens de handleiding voor een correcte meting.

Bestel Nu
Maak elke rit meetbaar en haal meer plezier uit fietsen met de Cheqo® fietscomputer.

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SKU: 11436844910

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robert thompson
Fort Morgan, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Battle Creek, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Grantham, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Boise, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
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Tyler aldrich
Lexington, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023

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