SKU: 97083060654

S38 Compression Swivel Branch Tee

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Description

S38 Compression Swivel Branch TeeThe Compression Swivel Branch Tee (S38 Metric Bite Type x S38 Metric Bite Type x S38 Female Metric Swivel, Steel) is a high performance hydraulic tee fitting designed for secure, adjustable connections in fluid transfer and hydraulic systems. It features two metric bite type ends for a strong, vibration resistant grip and a female metric swivel branch for easy installation without twisting tubing. The compression style, flareless bite type design uses

The Compression Swivel Branch Tee (S38 Metric Bite Type x S38 Metric Bite Type x S38 Female Metric Swivel, Steel) is a high-performance hydraulic tee fitting designed for secure, adjustable connections in fluid transfer and hydraulic systems. It features two metric bite-type ends for a strong, vibration-resistant grip and a female metric swivel branch for easy installation without twisting tubing.

The compression-style, flareless bite-type design uses a body, ferrule, and nut to ensure reliable sealing under high pressure. It complies with DIN 2353 and ISO 8434-1 standards, is SAE 070220 compliant, and is manufactured from carbon steel with trivalent chromium zinc plating for durability and corrosion resistance.

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Specification Value
TYPE Swivel Branch Tee
DESIGN Swivel Connection: allows the fitting to rotate freely, enabling easier installation and adjustments
MATERIAL Steel, offering excellent durability and resistance to corrosion
CONNECTION SIZE 1 S38
CONNECTION SIZE 2 S38
CONNECTION SIZE 3 S38
CONNECTION TYPE MBT|MBT|FMS
CONNECTION TYPE 1 Metric Bite Type
CONNECTION TYPE 2 Metric Bite Type
CONNECTION TYPE 3 Female Metric Swivel
DIMENSION STANDARDS DIN 2353, ISO 8434-1
DIMENSIONS 144 mm L
FINISH Trivalent Chromium Zinc-Plated
FITTING TYPE Tee
SERIES D6600
THREAD SIZE 1 M52 x 2
THREAD SIZE 2 M52 x 2
THREAD SIZE 3 M52 x 2
APPLICATIONS  Ideal for Hydraulic Systems, Industrial Automation, Automotive and Aerospace Industries, Oil & Gas Industry, Heavy Machinery and Equipment, Pneumatic
BRAND Midland Industries

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SKU: 97083060654

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Aurélien
Battle Creek, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Waukegan, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
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Mike Athey
Massapequa, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Waukegan, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
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ChargingBull
Birmingham, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025

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