SKU: 43888813529

Slackers - Obstacle Course.

Sale price$134.09 Regular price$148.99
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Description

Slackers - Obstacle Course.Slackers Obstacle CourseTime yourself on this wonderful Obstacle course, combine with the Ninjaline for the ultimate course of strength! Totally portable so can be taken to the park or in the backyard or away camping. The Slackers Ultimate Obstacle Course allows you to go head to head, work as a team or time each other as you train your way through this 38 piece obstacles course at home in your own backyard. Built for versatility and portability, you

Slackers - Obstacle Course

Time yourself on this wonderful Obstacle course, combine with the Ninjaline for the ultimate course of strength!

Totally portable so can be taken to the park or in the backyard or away camping.

The Slackers Ultimate Obstacle Course allows you to go head-to-head, work as a team or time each other as you train your way through this 38 piece obstacles course at home in your own backyard. Built for versatility and portability, you can now take your new source of fun (or training) to the park, away camping or over to a friend's house with ease. Recommended for domestic use only.

What's in the box

  • Slackers obstacles course 38 piece set
  • Four jump ropes included
  • Four hop sacks included
  • Eight agility rings included
  • Bear crawl kit included
  • One stop watch included

Not suitable for children under three years old due to small parts, keep out of their reach.

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SKU: 43888813529

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4.7 ★★★★★
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A
Verified Purchase
Aurélien
Chelsea, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Houston, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
M
Verified Purchase
Mike Athey
Lowell, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
S
Verified Purchase
Shannon
Lake Worth, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
C
Verified Purchase
ChargingBull
Waukegan, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025

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