SKU: 69591304082

PoE Adapter – USB-A (Power Only)

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Description

PoE Adapter – USB-A (Power Only)PoE Adapter USB A (Power Only) The PoE Adapter USB A is a compact, reliable power delivery solution designed to power tablets, smartphones, and displays directly through Ethernet. By converting Power over Ethernet (PoE) to USB A power output, this adapter simplifies your infrastructureeliminating the need for nearby electrical outlets. Pair it with an industrial micro USB cable for a clean, professional installation. Learn more about PoE solutions

PoE Adapter – USB-A (Power Only)

The PoE Adapter USB-A is a compact, reliable power delivery solution designed to power tablets, smartphones, and displays directly through Ethernet. By converting Power over Ethernet (PoE) to USB-A power output, this adapter simplifies your infrastructure—eliminating the need for nearby electrical outlets. Pair it with an industrial micro USB cable for a clean, professional installation. Learn more about PoE solutions here.

Efficient Power Over Ethernet

  • Provides 5V 2A power output via USB-A for charging tablets, displays, and mobile devices.
  • Accepts DC 37–57V input, fully IEEE 802.3af compliant.
  • Converts PoE to USB power without requiring additional power adapters.
  • UL Listed ITE power supply ensures safety and reliability.

Compact & Flexible Design

  • Space-saving dimensions: 65 x 45 x 26 mm (2.6 x 1.8 x 1 in).
  • Built for clean, low-profile installations in commercial environments.
  • Includes short circuit and overcurrent protection for safe, stable power delivery.

Compatible with Leading Devices

  • Power Apple iPad Gen 5, 6, and 9 models, Samsung tablets, ASTRO devices, and other USB-A powered hardware.
  • Works seamlessly with wall-mounted tablets, kiosks, conference room displays, and signage.
  • Ideal for powering PoE-enabled smart device installations where data isn’t required.

Example Use Cases

  • Powering wall-mounted iPads and tablets in conference rooms or lobbies.
  • Providing power to retail or hospitality kiosks without installing new outlets.
  • Supplying power to displays or controllers in AV and signage applications.
  • Streamlining hybrid workspace installations with PoE infrastructure.

Technical Specifications

  • Power Input: DC 37–57V
  • Output: 5V 2A USB-A
  • PoE Standard: IEEE 802.3af
  • Dimensions: 65 x 45 x 26 mm
  • Protection: Short circuit and overcurrent
  • UL Listed ITE Power Supply
  • Warranty: 1 Year

What's Included

  • 1 x PowerBx PoE Adapter – USB-A (Power Only)
  • 1-Year Limited Warranty
  • PowerBx Technical Support

The PowerBx PoE Adapter USB-A is the simplest way to deliver reliable power to tablets, displays, and smart devices through PoE. Its compact design, strong safety features, and compatibility with leading devices make it a go-to solution for modern commercial installations.


Compliance & Certifications

All PowerBx PoE-enabled hardware meets international standards for quality, safety, and environmental compliance. Each product is rigorously tested and certified to ensure long-term reliability in enterprise and commercial installations.

For complete testing documentation or additional compliance information, please contact our team.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 69591304082

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NS
Carnegie, US
★★★★★ 1
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Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
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Tinkerer
Lowell, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Massapequa, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
New York, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Draper, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025

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