SKU: 64378446610

Blackview XPLORE 2 Projector , 12GB+256GB, 6.73 inch Android 15 Dimensity 8300 MT6897 Octa Core, Network: 5G, OTG, NFC, XPLORE 2 Projector, 12GB+256GB

Sale price$331.65 Regular price$368.50
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Description

Blackview XPLORE 2 Projector , 12GB+256GB, 6.73 inch Android 15 Dimensity 8300 MT6897 Octa Core, Network: 5G, OTG, NFC, XPLORE 2 Projector, 12GB+256GB1. CPU: Dimensity 8300 MT6897, octa core, 1 x A715 3. 35GHz + 3 x A715 3. 2GHz + 4 x A510 2. 2GHz; GPU: Arm Mali G615 MC6 core 1400MHz 2. Memory: 12GB(+24GB virtual) RAM LPDDR5X + 256GB ROM UFS4. 0 3. Storage Extend: TF card up to 2TB (not included) 4. Operating System: Android 15 5. Sensor: Proximity sensor, light sensor, g sensor, gyroscope, magnetic, air pressure sensor, compass, fingerprint, NFC 6. Sim Card Type: Two nano card nano card + TF card

1. CPU: Dimensity 8300 MT6897, octa-core, 1 x A715 3.35GHz + 3 x A715 3.2GHz + 4 x A510 2.2GHz; GPU: Arm Mali-G615 MC6 core 1400MHz
2. Memory: 12GB(+24GB virtual) RAM LPDDR5X + 256GB ROM UFS4.0
3. Storage Extend: TF card up to 2TB (not included)
4. Operating System: Android 15
5. Sensor: Proximity sensor, light sensor, g-sensor, gyroscope, magnetic, air pressure sensor, compass, fingerprint, NFC
6. Sim-Card Type: Two nano card / nano card + TF card
7. Charge & Earphone Port: Type-C
8. Battery: 20000mAh
9. Charge Power: 120W
10. Languages: Arabic, Bengali, Bulgarian, Czech, Dutch, Croatian, Danish, French, English, Greek, German, Hindi, Hungarian, Hebrew, Indonesian, Italian, Malay, Persian, Portuguese, Polish, Russian, Serbian, Swedish, Spanish, Turkish, Thai, UKrainian, Vietnamese, Simple Chinese, Traditional Chinese, Slovak, Slovenian
11. Dimensions: 186 x 87.8 x 29mm

Display Screen:
1. Size: 6.73 inch
2. Refresh Rate: 120Hz
3. Resolution: 3200 x 1440, 20:9, PPI: 521, 85%, AMOLED

Projector:
1. Resolution: WVGA(854 x 480)
2. Center brightness: 90nit
3. Focusing range: 0.5-3.0m
4. Canvas size: 0.5m 20 inch / 1m 40 inch / 2m 80 inch

Cameras:
1. Rear Camera: 50MP F1.88 + 20MP Night vision
2. Front camera: 50MP F2.45

Network Bands:
1. 5G: N1/3/5/7/8/20/28/38/40/41/77/78/79
2. 4G FDD: B1/2/3/4/5/7/8/12/13/17/18/19/20/25/26/28A/28B/30/66; TDD: B34/B38/B39/B40/B41
3. 3G WCDMA: B1/B2/B4/B5/B6/B8/B19
4. 2G: GSM: B2/B3/B5/B8

Wireless Transmission:
1. Wi-Fi: Wi-Fi6E (IEEE802.11a/b/g/n/ac/ax-2020)
2. BT: V5.4
3. Positioning: GPS, GLONASS, BeiDou, Galileo
4. OTG: Yes
5. FM: Yes

Package List:
1. Phone x 1
2. Marketing film x 1
3. Type-C Cable x 1
4. EU Plug Power Adapter x 1
5. User Manual x 1
(Note: Subject to actual product)


Specification:
General
Certificate CE, MSDS
Package Weight
One Package Weight 0.87kgs / 1.92lb
One Package Size 22cm * 16cm * 5cm / 8.66inch * 6.3inch * 1.97inch
Qty per Carton 20
Carton Weight 18.00kgs / 39.68lb
Carton Size 45cm * 33cm * 26cm / 17.72inch * 12.99inch * 10.24inch
Loading Container 20GP: 690 cartons * 20 pcs = 13800 pcs
40HQ: 1603 cartons * 20 pcs = 32060 pcs

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SKU: 64378446610

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NS
Natrona Heights, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
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Tinkerer
Chelsea, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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Verified Purchase
robert thompson
Grantham, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Verified Purchase
Vincent Marias
Whiting, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Natrona Heights, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025

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