SKU: 48459857940

Schlage ESSENTIALS Morrow Satin Stainless Steel Single Cylinder Deadbolt and Keyed Entry Door Knob Combo Pack, VC60 V MOW 630

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Description

Schlage ESSENTIALS Morrow Satin Stainless Steel Single Cylinder Deadbolt and Keyed Entry Door Knob Combo Pack, VC60 V MOW 630Satin Stainless Steel Deadbolt & Morrow Entry Knob Combo Secure your exterior door with this Schlage ESSENTIALS Morrow combo pack, featuring a single cylinder deadbolt paired with a keyed entry knob. Built from satin stainless steel, it installs easily on standard doors and arrives keyed alike for convenient use. Key Features: Keyed Alike Convenience: Deadbolt and entry knob use the same key for simple access Easy Installation: Guaranteed fit on

Satin Stainless Steel Deadbolt & Morrow Entry Knob Combo

Secure your exterior door with this Schlage ESSENTIALS Morrow combo pack, featuring a single-cylinder deadbolt paired with a keyed entry knob. Built from satin stainless steel, it installs easily on standard doors and arrives keyed alike for convenient use.


Key Features:

  • Keyed-Alike Convenience: Deadbolt and entry knob use the same key for simple access
  • Easy Installation: Guaranteed fit on standard doors; installs with a screwdriver
  • Adjustable Latch: Fits 2-3/8 in. or 2-3/4 in. backsets and 1-3/8–1-3/4 in. thick doors
  • Durable Stainless Steel: Satin stainless finish resists wear and complements most exteriors
  • Universal Handing: Works with right- or left-handed doors

Specifications Table:

Specification Details
Commercial/Residential Residential
Door Lock Style Classic
Product Type Knob Combo Packs
Door Type Keyed Entry
Electronic/Mechanical Mechanical
Features Easy Installation; Rekeyable
Finish Satin Stainless Steel
Finish Family Stainless Steel
Hardware Color Family Metallic
Hardware Included Lock Only
Included Drilling Template; Installation Instructions; Mounting Hardware; Self Guiding Screws
Interior/Exterior Exterior
Keyway C
Knob Shape Round
Material Stainless Steel
Product Weight (lb.) 2.907 lb
Security/ANSI Grade N/A
Certifications and Listings No Certifications or Listings
Manufacturer Warranty Limited Lifetime Mechanical; 5-Year Finish Warranty
Assembled Depth (in.) 2.63 in
Assembled Height (in.) 8.08 in
Assembled Width (in.) 2.61 in
Knob Diameter (in.) 1.5 in
Knob Height (in.) 2 in
Knob Projection (in.) 2 in
Knob Width (in.) 2 in
Handing Universal (Right or Left)
Door Thickness Compatibility 1-3/8 in. to 1-3/4 in.
Backset Adjustable 2-3/8 in. or 2-3/4 in.
Keys Included 2
Operation Deadbolt—key outside, thumb turn inside; Knob—turn button inside, key outside

Frequently Asked Questions (FAQ):

Q: Is the deadbolt single cylinder?
A: Yes—keyed outside with a thumb turn inside.


Q: Will this fit my existing door?
A: It fits standard doors 1-3/8 to 1-3/4 in. thick with 2-3/8 or 2-3/4 in. backset.


Q: How many keys are included?
A: Two keys are included and both pieces are keyed alike.


Q: What tools are required for installation?
A: Only a screwdriver; mounting hardware and instructions are included.


Q: What warranties are provided?
A: Limited lifetime mechanical warranty and 5-year finish warranty.


Streamlined Security with a Satin Glow

The Morrow knob and deadbolt pair brings a quiet, modern refinement to any entry with its softly brushed stainless sheen. The rounded profiles feel timeless yet fresh, anchoring the doorway with crisp symmetry. Style it against painted wood or dark-stained doors to let the satin finish whisper luxury without shouting. It’s the effortless finishing touch that marries good looks with everyday confidence.


Elevate your entry with durable, keyed-alike security—add the Schlage ESSENTIALS Morrow combo to your cart today.

Warranty

Installation

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SKU: 48459857940

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4.2 ★★★★★
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Product Reviews
A
Aurian Finney
Phoenix, US
★★★★★ 5
Great introduction to Godot 4.0 & a way to clean up messy fundamentals
Format: Paperback
As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 11, 2023
I
Verified Purchase
Iowa Mama
Waukegan, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 27, 2025
I
Ian
Grantham, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 12, 2023
M
Verified Purchase
Momx4
Carnegie, US
★★★★★ 5
Just what a gamer needs!
Format: Paperback
Perfect gift for my son!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 26, 2015
M
Mick Charles Beaver
San Leandro, US
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance. What I liked: * The author is very honest. He does not shy away from discussing his failures (and successes). * The postmortem on the game "Life of Pixel" was especially good. * Interviews from various indie studios are sprinkled throughout. What I did not like: * A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations. * The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book. * When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site). * Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook. * The book is filled with tons of web links. My paperback copy was not so useful here. I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 28, 2015

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