SKU: 28444638417

Sartorius MCA36200S-2S00-0 QP1 QP3 Cubis II Precision Balance, with software packages QP1 & QP3, 36200 g x 1 g

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Description

Sartorius MCA36200S-2S00-0 QP1 QP3 Cubis II Precision Balance, with software packages QP1 & QP3, 36200 g x 1 gThe Sartorius Cubis II MCA is a premium, high performance laboratory balance designed for precision weighing in research, pharmaceutical, and laboratory applications. It offers unmatched compliance with regulatory standards such as USP, GLP GMP, and 21 CFR Part 11. Cubis II balances provide intuitive touchscreen operation, automatic leveling, automatic internal calibration, and a range of connectivity options for seamless data transfer. Sartorius

The Sartorius Cubis II MCA is a premium, high-performance laboratory balance designed for precision weighing in research, pharmaceutical, and laboratory applications. It offers unmatched compliance with regulatory standards such as USP, GLP/GMP, and 21 CFR Part 11. Cubis II balances provide intuitive touchscreen operation, automatic leveling, automatic internal calibration, and a range of connectivity options for seamless data transfer. Sartorius Cubis II balances are at the pinnacle of reliability, functionality, and accuracy for analytical weighing.

Features:

Automatic internal calibration (isoCAL)
Internal motorized automatic levelling
7” color touchscreen TFT display in 16:9 format with intuitive user interface
Monolithic weigh cell technology
Fast stabilization times
Overload protection
Lockdown capable to prevent tampering or theft
Custom modularity with thousands of hardware/software applications
Easy connection to PCs for weighing data transfer directly into spreadsheets or documents such as Microsoft® Excel or Word
Pharmaceutical and GxP compliance
21 CFR Part 11 and EU Annex 11 compliance with complete traceability
High chemical resistance
CalAudit Trail with automatic documentation of calibration and levelling processes, with date and time stamp
Controlled access to balance settings with User Management
Standard non-verified version for all units
Made in Germany

Software:

QApp Package QP1 (Pharma) & QP3 (Utilities)

QP1 Pharma: The Pharma software application package contains applications concerning the topic compliance with pharmaceutical-relevant guidelines as 21 CFR Part 11 and USP 39, Chapter 41. The Pharma package includes applications such as user management, digital signatures, audit trail, USP minimum weight. 21CFR compliant without requiring purchase of LabX software through one time purchase of QApp 1.
QP3 Utilities: The Utility software application package contains weighing applications and function extensions such as bootscreen, color scheme, free formula, fiber coarseness, diameter determination, air buyoancy correction, paper weight, statistics and printing of QR | bar codes.

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SKU: 28444638417

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4.4 ★★★★★
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A
Aurian Finney
Alexandria, US
★★★★★ 5
Great introduction to Godot 4.0 & a way to clean up messy fundamentals
Format: Paperback
As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 11, 2023
I
Verified Purchase
Iowa Mama
Birmingham, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 27, 2025
I
Ian
Battle Creek, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 12, 2023
M
Verified Purchase
Momx4
Dallas, US
★★★★★ 5
Just what a gamer needs!
Format: Paperback
Perfect gift for my son!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 26, 2015
M
Mick Charles Beaver
Pawtucket, US
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance. What I liked: * The author is very honest. He does not shy away from discussing his failures (and successes). * The postmortem on the game "Life of Pixel" was especially good. * Interviews from various indie studios are sprinkled throughout. What I did not like: * A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations. * The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book. * When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site). * Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook. * The book is filled with tons of web links. My paperback copy was not so useful here. I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 28, 2015

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