SKU: 75607444283

Kuassa Amplifikation Clarent

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Description

Kuassa Amplifikation Clarent30 . AMPLIFIKATION CLARENT AMPLIFIKATION CLARENT BRITISH HEAVINESS The third product from Kuassas 3rd gen Tube Simulation technology following the much hyped Amplifikation Caliburn and Matchlock. Amplifikation Clarent is inspired by Orange* amps and thanks to the 3rd gen Tube Simulation engine guarantees a more dynamic natural sounding, realistic amp recording experience for guitarists. Supports various audio plugins: VST VST3 AU AAX which compatible

※ 본 상품은 실시간 이메일 배송되는 제품으로 30 분이내에 받아보실 수 있습니다. 

 

 

AMPLIFIKATION CLARENT


AMPLIFIKATION CLARENT

BRITISH HEAVINESS

The third product from Kuassa’s 3rd gen Tube Simulation technology following the much hyped Amplifikation Caliburn and Matchlock. Amplifikation Clarent is inspired by Orange* amps and thanks to the 3rd gen Tube Simulation engine guarantees a more dynamic natural sounding, realistic amp recording experience for guitarists.

Supports various audio plugins: VST/VST3/AU/AAX which compatible with any kind of Digital Audio Workstation softwares. Standalone and Amplifikation 360 modules versions are also available.

PC & Mac – 32-bit & 64-bit – Standalone – VST – VST3 – Audio Unit – AAX – A360 Module



THUNDEROUS ROCKIN' AMPLIFIERS!

There are no other guitar amplifiers other than Orange Amplifiers* whose looks and presence is as unique as its sounds. Instantly recognizable by its bright colorful appearance, delivering thunderous crunchy tone used by world class acts such as Fleetwood Mac*, The Black Crowes*, Oasis*, Mastodon*, High on Fire*, Slipknot*, Orianthi*, Deftones*, Korn*, and many others!

This time, Kuassa uses a different approach where we mix and match the tones from different inspirations of Orange Amplifiers* for each channel, resulting in six distinct sounds for you to rock on your personal computer. Powered by the third generation of our proprietary circuit-matching technology, please enjoy the incarnation of British heaviness: Amplifikation Clarent.

Run Amplifikation Clarent as plug-ins inside your DAW’s project, or gave an immediate run as standalone app for a quick guitar practice or drafting out presets, or break it down to 3 different amp modules inside Amplifikation 360 “playground” where you can mix and match with Kuassa’s other Amplifikations or Efektors.

KEY FEATURES

  • 3 amp types, with influences from various models of Orange* Amps:
    • Clarent A: Thick and clean. A powerful choice for playing with effect pedals.
    • Clarent B: Meaty and crunchy. Delivers punchy, mid-forward distortion on channel 2.
    • Clarent C: Modern high gain type sound. Pushing massive distortion with long sustain.
  • 2 channels for each amp: Low Gain and High Gain.
  • Sag and Bias feature on the power amp section.
  • Low pass and high pass filters.
  • Five types of cabinets with impulse responses taken from genuine Orange* cabinets.
  • Seven types of workhorse mics: Shure* SM57, Sennheiser* MD421, Sennheiser* MD441, C&T* Naked Eye, Royer* 121, AKG* C414, Neumann* TLM103.
  • Freely adjustable dual-miking configurations with mono or stereo configuration,
    just like a real-life guitar recording session with mix option.
  • Built-in Noise Gate and Limiter.
  • Photorealistic graphics for lifelike guitar playing experience.
  • Straightforward and easy to use interface.
  • Support up to 8x Oversampling

*Disclaimer :
All trademarks are the property of their respective owners which are in no way associated or affiliated with Kuassa. The manufacturer names and model designations are used solely to identify the products whose tonal and sound characteristics were studied during development.


SYSTEM REQUIREMENTS

  • Windows:
    • Windows Vista or Later (64 bit)
    • Core2 Duo, or AMD Phenom ii X4 or better (latest Intel i3, AMD A4, or better is recommended) with 4GB minimum RAM
    • VST or VST3 compatible host/DAW
    • Pro Tools 11 or later for AAX format
    • Propellerhead Reason 7.1 or later for Rack Extension format
  • Macintosh:
    • Mac OSX 10.11 or later (64 Bit).
    • Core2 Duo, or better (latest Intel i3 recommended) with 4GB minimum RAM
    • VST, VST3, or Audio Units compatible host/DAW
    • Pro Tools 11 or later for AAX format
    • Propellerhead Reason 7.1 or later for Rack Extension format
Shipping Notes
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Exchange/Return Notes
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SKU: 75607444283

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4.8 ★★★★★
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Ryan
Natrona Heights, US
★★★★★ 1
One Star
Format: Paperback
Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
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Reviewed in the United States on April 3, 2017
C
Verified Purchase
Christopher West
Houston, US
★★★★★ 5
A Treasure Trove for Aspiring Game Developers! From Concepts to Mastery!
Format: Paperback
As someone who has spent nearly two decades deep within the intricate world of C# software development, delving into game development was like stepping into a new dimension, filled with its unique set of challenges and learning curves. It’s an entirely different ball game, albeit an exciting one. My preference for Unity, primarily because of its compatibility with C#, brought me to Scott Tykoshi’s "Mastering Game Design with Unity 2021," and what an enlightening journey it has been! Bridging the Knowledge Gap: The book acts as a bridge between my extensive experience in software engineering and the nuances of game development. Scott has a talent for making complex concepts accessible, and the depth of knowledge shared in this book is invaluable for anyone willing to expand their horizons within the game development ecosystem. Comprehensive and Well-Structured: This book isn’t just a guide; it’s a comprehensive repository of information. It meticulously covers a myriad of topics such as immersive workflows, visual scripting, physics engine, GameObjects, player progression, and publishing. The structured approach helps in assimilating each concept thoroughly before moving on to the next, allowing for a gradual and solid build-up of knowledge. Enlightening Insights into Unity: Being a C# aficionado, Unity was my platform of choice, and this book has only deepened my appreciation for it. It's enlightening to see the seamless integration and the versatility that Unity offers, especially through Scott’s detailed and clear explanations. The practical insights and the in-depth exploration of Unity’s capabilities have empowered me to leverage the platform to its fullest potential. Practical Approach to Learning: Scott Tykoshi’s method of blending theory with practical examples is a boon for learners. The real-world applications and practical exercises resonate well with my learning style, providing a hands-on experience that is crucial for mastering game design. The examples are well-thought-out, relevant, and inject a dose of reality into the theoretical aspects, making the learning process engaging and effective. From Novice to Master: "Mastering Game Design with Unity 2021" lives up to its name, taking the reader on a journey from the basics to the advanced intricacies of game design. Whether it’s understanding the nuances of player progression or getting to grips with visual scripting, the book lays out a clear path for achieving mastery in game design. Conclusion: For seasoned software engineers like myself, making the transition into game development can seem daunting, but "Mastering Game Design with Unity 2021" by Scott Tykoshi has been a beacon of knowledge, guiding me through uncharted territories with ease and clarity. It’s more than just a book; it’s a mentor, a guide, and a companion in the thrilling journey of game development. If Unity and game design are on your radar, consider this book your roadmap to mastery. Whether you’re just dipping your toes in or ready to dive deep, Scott’s insights will illuminate your path and elevate your game design skills to new heights.
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Reviewed in the United States on September 22, 2023
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Aurélien
Boise, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Lowell, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
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Mike Athey
Draper, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023

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