SKU: 59431865990

DIPTYQUE - Baies (Beeren) - Duftkerze

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Description

DIPTYQUE - Baies (Beeren) - DuftkerzeDas Herbarium der Frchte Baies entfaltet die Fruchtigkeit eines Korbes voll Schwarzer, khler, spritziger Johannisbeeren, ergnzt durch einige handgepflckte Rosen. Saftige Reife vereint sich mit grnen und floralen Noten zu einer absolut frischen Komposition. Als Ergebnis von auergewhnlichem Savoir faire und Handwerk trifft die Kunst der Parfumherstellung auf die Expertise der Kerzenmanufaktur. Jede Kerze besteht aus einer Mischung aus mehreren

Das Herbarium der Früchte
Baies entfaltet die Fruchtigkeit eines Korbes voll Schwarzer, kühler, spritziger Johannisbeeren, ergänzt durch einige handgepflückte Rosen. Saftige Reife vereint sich mit grünen und floralen Noten zu einer absolut frischen Komposition.
     
Als Ergebnis von außergewöhnlichem Savoir-faire und Handwerk trifft die Kunst der Parfumherstellung auf die Expertise der Kerzenmanufaktur. Jede Kerze besteht aus einer Mischung aus mehreren Wachsarten und einem hochwertigen Parfumkonzentrat sowie einem ausgewählten Docht, der eine perfekte Duftdiffusion und Verbrennung garantiert. Eine in zwei Manufakturen nahe Paris und in der Provence von erfahrenen Meister-Wachsziehern ausgeführte Handarbeit.

Anwendung
Achten Sie beim ersten Anzünden darauf, die Kerze so lange brennen zu lassen, bis sich eine gleichmäßige Schicht flüssigen Wachses gebildet hat (je nach Duft ca. 4 Stunden). Dies verhindert eine Tunnelbildung des Wachses und ermöglicht es dem Docht, das Wachs richtig aufzunehmen, was ein gleichmäßiges Abbrennen gewährleistet. Dochte können beim ersten Anzünden eine geringe Menge Rauch entwickeln.

Kürzen Sie den Docht vor dem erneuten Anzünden Ihrer Kerze mit einem Dochtschneider (ideale Länge: 3 bis 5 mm), um Brandgefahr zu vermeiden.

Verwenden Sie Ihre Kerze nicht mehr, sobald nur noch 5 mm Wachs übrig sind oder der Dochtfuß aus Metall sichtbar wird.

Brenndauer ca. 50 Stunden

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SKU: 59431865990

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4.9 ★★★★★
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Verified Purchase
Aurélien
Carnegie, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Birmingham, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
M
Verified Purchase
Mike Athey
Dallas, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Whiting, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
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ChargingBull
Whiting, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025

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