SKU: 12755405002

Stabila LAX 300 G Kreuzlinien Lot Laser + Kurbelsäulenstativ ST-K-S ( 19242 )

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Description

Stabila LAX 300 G Kreuzlinien Lot Laser + Kurbelsäulenstativ ST-K-S ( 19242 )Lieferumfang: 1x STABILA Kurbelsulenstativ ST K S ( 19242 ) 1x Stabila LAX 300 G Kreuzlinien Lot Laser selbstnivellierend grn 30m 1x Zielplatte 1x Grteltasche 3x AA 1,5 V Batterien Produktbeschreibung: Als wichtiges Zubehr beim Arbeiten mit Messgerten dient das Stativ der sicheren Positionierung von Laser Entfernungsmessern und Linienlasern. Mit Hilfe der Kurbelsule knnen Laser exakt auf eine gewnschte Arbeitshhe positioniert werden. Das Stativ ist

Lieferumfang:

- 1x STABILA Kurbelsäulenstativ ST-K-S ( 19242 )
- 1x Stabila LAX 300 G Kreuzlinien Lot Laser selbstnivellierend grün 30m
- 1x Zielplatte
- 1x Gürteltasche
- 3x AA 1,5 V Batterien

Produktbeschreibung:

Als wichtiges Zubehör beim Arbeiten mit Messgeräten dient das Stativ der sicheren Positionierung von Laser-Entfernungsmessern und Linienlasern. Mit Hilfe der Kurbelsäule können Laser exakt auf eine gewünschte Arbeitshöhe positioniert werden. Das Stativ ist höhenverstellbar von 55-140 cm. Die eingebaute Libelle hilft bei der Feinjustierung des Laser. Die Beine mit Gummikappen sowie der Spreizschutz sorgen für einen festen und damit sicheren Stand auf der Baustelle. Das Stativ kann mit der im Lieferumfang enthaltene Schultertasche mit Trageriemen sicher verstaut und transportiert werden. Mit all den Eigenschaften ist das Stativ die Basis für präzises und sicheres Arbeiten mit Lasern. Für alle Profis, die auf präzise und optimal sichtbare Laserlinien setzen, ist der LAX 300 G der ideale Partner im Innenausbau. Die innovative STABILA GREENBEAM-Technologie steht für gestochen scharfe, extrem helle und lange Laserlinien, mit denen Sie noch effizienter und produktiver arbeiten können. Lot- und Nivellierarbeiten können gleichzeitig an Boden, Wand und Decke vorgenommen werden – das macht den Laser zu einem Allroundtalent mit zahlreichen Einsatzgebieten. Er ist selbstnivellierend und ermöglicht schnelles Arbeiten direkt auf den feinen Laserlinien dank der STABILA GREENBEAM-Technologie. Die Laserlinie ist optimal sichtbar bis 30 m. Zudem ist das Gerät vielseitig einsetzbar – 1 Horizontal-Linie, 1 Vertikal-Linie, Lotpunkte nach oben und unten. Die Vertikal-Linie deckt fast den ganzen Raum ab. Stromsparende Laserdioden der neusten Generation ermöglichen eine Betriebsdauer von bis zu 15 Stunden. Dank der baustellengerechten Pendel-Technologie findet eine schnelle Selbstnivellierung statt. Durch die Einknopfbedienung kann man schnell zwischen den Funktionen wechseln. Das kompakte Gehäuse mit ausziehbarem Fuß zur Höhenverstellung ermöglicht direktes Arbeiten an U-Profilen. Man hat mit diesem Kreuzlinienlaser variable Einsatzmöglichkeiten: auf dem Boden, auf einem Stativ (nicht enthalten) (1/4“-Gewinde), mit dem Seltenerd-Magneten an metallischen Gegenständen oder an der Wandhalterung (nicht enthalten). Mit stoßabsorbierendem STABILA Softgrip-Mantel. Der Laser kann im Gehäuse um 360° geschwenkt werden. In der Parkstellung ist die Optik des LAX 300 G vor Staub und Kratzern geschützt. Mit Gürteltasche.

Technische Daten:

Herstellernummer: 19242
Höhenverstellbar: 55-140 cm
Gewindeschraube: 1/4"
Laserklasse: 2
Leistung: < 1 mW
Laser-Wellenlänge: 510 - 530 nm
Selbstnivellierbereich:  +/-4,50°
Nivelliergenauigkeit:  +/-0,30 mm/m
Liniengeradheit:  +/-0,20 mm/m
Genauigkeit Lotstrahl oben:  +/-0,30 mm/m
Genauigkeit Lotstrahl unten:  +/-0,40 mm/m
Reichweite sichtbare Linie: 30 m
Betriebsdauer: 15 h
Schutzklasse: IP 54
Stativanschluss: 1/4"


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SKU: 12755405002

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M
Marcin Antkiewicz
Pawtucket, US
★★★★★ 5
Under appreciated
Format: Hardcover
I have the first edition, and the 3rd (2020), and the 3rd. This book is a decent introduction to InfoSec, although it takes a few years and some experience to be able to truly appreciate it. I've probably ready it all, in prices, across 15 years and all revisions. It's a reference, it's a guide, that book is my best friend. I think this book is a good guide for entry level folks who are looking for a comprehensive introduction to the field of computer security, and also to senior staff. Be it managers, directors, eng managers, internal audit and privacy professionals looking for a comprehensive introduction to Security relevant regardless of the particular technology they work with or industry they are in.
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Reviewed in the United States on January 3, 2021
D
David
Alexandria, US
★★★★★ 5
Highly Readable and Authoritative
Format: eTextbook
I had the pleasure of being introduced to this book by a professor in graduate school. Anderson's book is very readable for those who are getting started with security engineering. I found that going at a pace of a chapter each week or so was good for me to really digest the content. I'm about half-way through! I also recommend ching out the website for the book. It has PDF samples as well.
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Reviewed in the United States on January 6, 2022
M
mohammed
West Palm Beach, US
★★★★★ 5
We need more people like Ross!
Format: eTextbook
Ross work is must-read for people who are enthusiasts about security or professionals in the field.
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Reviewed in the United States on December 28, 2021
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Znapp
West Palm Beach, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
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Reviewed in the United States on January 3, 2026
C
Christopher West
Fort Morgan, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025

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